Tuesday, July 21, 2015

More Marines for the XII

A rare, cautious World Eater Sergeant
In early June, alongside The Horus Heresy Tempest V, I ordered 5 Mk 3 & 10 Mark4 Space Marines, Mk4 Power Weapons kit, 10 Chainaxes, a set of Mk3 World Eaters shoulder pads, and some Ultramarines bits (for reasons).  I have a plan to get to 1,000 points of World Eaters, mostly geared towards Zone Mortalis games.   At the core of this list is two Tactical Squads, one with additional Close Combat weapons (chain bayonets) and the other with Chainaxes.

A Sergeant with a Power Fist leads the more standard Squad III, while his brother Sergeant with Lightning Claws leads the chainaxes equiped Squad V.  I have decided to go for a mix of armor marks in each squad.  The World Eaters do not seem like a Legion to focus on standardizing equipment, but instead rewarding those with combat prowess (thanks to my friend Colby for the suggestion).  More pictures follow.

Thursday, July 16, 2015

Rebellious Danes

Completed pair of Farnir Class Airships
I have played two games of Dystopian Wars thus far; both against Prussian Empire fleets at 1,000 points.  The first game I won very well, despite not having a good understanding of the rules The second I lost because of my starter list put me in an untenable position.  I have been trying to get a better handle on my fleets rules and the rules in general.  All of this has led to a "next acquisition" plan and the development away from the Lindisfarne Battlegroup to the Jylland Battlegroup.

Tuesday, July 14, 2015

Dwarfs in Age of Sigmar

I mentioned in my first impressions of the Warhammer: Age of Sigmar rules, that I would take out my Dwarf collection and build some armies from the models I have.  I am going to focus on three ways of building an Age of Sigmar list.  The first I call the "Rule of Cool."  I went through my collection and pulled out some of what I think are the coolest models (and thus models that others will likely purchase).  The second will be fielding a War Scroll organization, maybe two!  The last I will walk through and build a list using the Azyr Composition guide put out there by the Louisville, Kentucky wargaming community.

In discussions with my local group, the opinion has been expressed that the old armies/modelsare likely to be under powered and even with well-intentioned carry-over rules are likely to not perform or be as fun as playing Age of Sigmar with models and forces designed for the game.  Initially, this really only is the Stormcast Eternals or Khrone Bloodbound. I suspect there will be a steady release of forces over the next six months.

Thursday, July 9, 2015

Age of Sigmar: First Impressions Part 2

Last entry, I commented on the first two pages of the rules for Warhammer Age of Sigmar.  This covered the army selection, table setup, deployment, and victory conditions.  Now onto the actual game mechanics of models moving, hitting each other, etc.  But before we can even do that, there is the matter of figuring out who goes first each round.

Tuesday, July 7, 2015

Age of Sigmar: First Impressions Part 1

Looks epic!
Before even delving into the rules/changes, I am not enamored with the direction Games Workshop has taken the Warhammer Fantasy world.  I and others in the community felt the impending reset coming almost a year in advance and feared for the investment we had made in our armies.  I stopped working on Dwarfs as it became clear that a reset was coming.  Thus far the new rules are less than inspiring.

Add to this that I have watched what happens to Games Workshop ranges and systems when the company ceases supporting the models/game - it becomes incredibly niche and unplayed.  It is next to impossible to get a new player interested in a game that has near zero company support (see Epic, Battlefleet Gothic, Necromunda, Aeronautica Imperialis, Warmaster, etc).

All of this makes me incredibly skeptical of this direction.