List of Rob's Warhammer 40k Ultramarines

Below is a list of Rob's Ultramarines, except for 2 Razorbacks with twin-linked Lascannons. These models have been collected since roughly 1996. There are definitive gaps! I am considering a multitude of options for future additions from more tanks to Terminators, Sternguard and Vanguard Veterans, and maybe even 5 Centurions.
Ultramarines (4736 points)

Ultramarines (4736 points)

Captain Fabian & Staff # Grp WS BS S T Wo I A Ld Save Cost
Captain 1 HQ 6 5 4/8 4 3 5/1 3 10 2+/4(i) 160
And They Shall Know No Fear; Chapter Tactics (Ultramarines); Independent Character; Digital Weapons; Warlord; (C:SM, pp. 79 & 164); Infantry (Character); Frag Grenades; Krak Grenades; Iron Halo; Artificer Armour; Power Fist; Plasma Pistol
Command Squad 3 4 4 4/5 4 1 4/1 2 9 3+ 270
Boltgun; Power Axe; Power Fist; Apothecary; Company Champion; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Razorback; (C:SM, pp. 88 & 164); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword; Company Standard
Apothecary 1 4 4 4 4 1 4 2/3 9 3+ 20
Infantry; Frag Grenades; Krak Grenades; Narthecium; Power Armour; Bolt Pistol; Chainsword; And They Shall Know No Fear; Chapter Tactics (Ultramarines)
Company Champion 1 5 4 4 4 1 4 2/3 9 3+/6(i) 20
Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Combat Shield; Power Sword; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Honour or Death
Razorback Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 85
(C:SM, pgs. 98 & 169); Vehicle (Transport, Tank); 6 model capacity; Searchlight; Smoke Launchers; Extra Armour; Twin-Linked Lascannon
Librarian Felix # Grp WS BS S T Wo I A Ld Save Cost
Librarian 1 HQ 5 4 4/6 4 2 4 2/3 10 3+ 110
Increase Mastery Level; And They Shall Know No Fear; Independent Character; Psyker (Mastery Level 2); Auspex; Melta Bombs; Digital Weapons; (C:SM, pp. 80 & 165); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Stave
Chaplain Calius # Grp WS BS S T Wo I A Ld Save Cost
Chaplain 1 HQ 5 4 4/6 4 2 4 2/3 10 3+/4(i) 135
Chapter Tactics (Ultramarines); Independent Character; Zealot; Melta Bombs; Digital Weapons; Jump Pack; (C:SM, pp. 81 & 165); Jump Units (Character); Frag Grenades; Krak Grenades; Power Armour; Rosarius; Crozius Arcanum; Plasma Pistol
Chaplain Legius # Grp WS BS S T Wo I A Ld Save Cost
Chaplain 1 HQ 5 4 4/6 5 2 4 2/3 10 3+/4(i) 130
Bolt Pistol; Crozius Arcanum; Twin-Linked Boltgun; Chapter Tactics (Ultramarines); Independent Character; Zealot; Auspex; Melta Bombs; Digital Weapons; Space Marine Bike; (C:SM, pp. 81 & 165); Bikes (Character); Frag Grenades; Krak Grenades; Power Armour; Rosarius
Techmarine Teslus # Grp WS BS S T Wo I A Ld Save Cost
Techmarine 1 4 4 4/5 4 1 4/1 1/2 8 2+ 110
Power Axe; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Chapter Tactics (Ultramarines); Independent Character; Auspex; Melta Bombs; Digital Weapons; (C:SM, pp. 92 & 166); Infantry (Character); Frag Grenades; Krak Grenades; Artificer Armour; Bolt Pistol; Servo-Harness
Ancients # Grp WS BS S T Wo I A Ld Save Cost
Dreadnought Grp: Elite WS: 5 BS: 5 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 HP: 3 160
Upgrade to Venerable Dreadnought; (C:SM, pp. 91 & 171); Vehicle (Walker); Searchlight; Smoke Launchers; Power Fist; Storm Bolter; Extra Armour; Twin-Linked Lascannon; Venerable
Dreadnought Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 HP: 3 130
(C:SM, pp. 91 & 171); Vehicle (Walker); Searchlight; Smoke Launchers; Power Fist; Storm Bolter; Extra Armour; Assault Cannon
Dreadnought Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 HP: 3 145
(C:SM, pp. 91 & 171); Vehicle (Walker); Searchlight; Smoke Launchers; Extra Armour; Twin-Linked Lascannon; Missile Launcher
Squad I # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+ 235
Boltgun; Flamer; Heavy Bolter; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Veteran Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ 59
Chapter Tactics (Ultramarines); Combat Squads; Upgrade to Veteran Sergeant; Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Teleport Homer; Power Fist; And They Shall Know No Fear
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 35
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair
Squad II # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+ 215
Boltgun; Plasma gun; Heavy Bolter; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Sergeant 1 4 4 4 4 1 4 1 8 3+ 29
Teleport Homer; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun; Melta Bombs
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 35
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair
Squad III # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+ 230
Boltgun; Meltagun; Heavy Bolter; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Veteran Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ 49
Upgrade to Veteran Sergeant; Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Boltgun; Power Fist; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 35
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair
Squad IV # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+ 230
Boltgun; Plasma gun; Missile Launcher; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Sergeant 1 4 4 4 4 1 4 1 8 3+ 29
Teleport Homer; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun; Melta Bombs
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 45
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Hunter-killer Missile; Storm Bolter; Repair
Squad V # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+ 235
Boltgun; Plasma gun; Lascannon; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Sergeant 1 4 4 4 4 1 4 1 8 3+ 29
Teleport Homer; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun; Melta Bombs
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 45
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Hunter-killer Missile; Storm Bolter; Repair
Squad VI # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+ 250
Boltgun; Meltagun; Multi-melta; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Veteran Sergeant 1 4 4 4/5 4 1 4/1 2 9 3+ 59
Combat Squads; Upgrade to Veteran Sergeant; Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Teleport Homer; Power Axe; Storm Bolter; And They Shall Know No Fear; Chapter Tactics (Ultramarines)
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 45
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Hunter-killer Missile; Storm Bolter; Repair
Squad VII # Grp WS BS S T Wo I A Ld Save Cost
Assault Squad 9 Fast 4 4 4 4 1 4 1/2 8 3+ 240
And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; (C:SM, pp. 83 & 173); Jump Units; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Chainsword; Plasma Pistol
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ 57
Infantry (Character); Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Power Sword; Plasma Pistol; Upgrade to Veteran Sergeant
Squad VIII Landspeeders # Grp WS BS S T Wo I A Ld Save Cost
Land Speeder Squadron Grp: Fast BS: 4 FA: 10 SA: 10 RA: 10 HP: 2 120
(C:SM, pgs. 95 & 173); Vehicle (Skimmer, Fast); Multi-melta; Deep Strike; Jink
Squad VIII Bikes # Grp WS BS S T Wo I A Ld Save Cost
Bike Squad 3 Fast 4 4 4 5 1 4 1 8 3+ 179
Twin-Linked Boltgun; Meltagun; Plasma gun; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; (C:SM, pg. 84 & 174); Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol
Attack Bike 1 4 4 4 5 2 4 2 8 3+ 45
And They Shall Know No Fear; Chapter Tactics (Ultramarines); (C:SM, pgs. 84 & 174); Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol; Heavy Bolter; Twin-Linked Boltgun
Biker Sergeant 1 4 4 4 5 1 4 2 9 3+ 46
Chapter Tactics (Ultramarines); Combat Squads; Upgrade to Veteran Sergeant; (C:SM, pg. 84 & 174); Bikes (Character); Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Power Sword; Twin-Linked Boltgun
Squad IX # Grp WS BS S T Wo I A Ld Save Cost
Devastator Squad 9 Heavy 4 4 4 4 1 4 1 8 3+ 275
Boltgun; Missile Launcher; Flakk Missiles (for Missile Launcher); Lascannon; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pgs. 83 & 175); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Sergeant 1 4 4 4 4 1 4 1 8 3+ 14
Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Boltgun
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 45
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Hunter-killer Missile; Storm Bolter; Repair
Squad X # Grp WS BS S T Wo I A Ld Save Cost
Devastator Squad 9 Heavy 4 4 4 4 1 4 1 8 3+ 255
Boltgun; Plasma Cannon; Missile Launcher; Flakk Missiles (for Missile Launcher); And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Rhino; (C:SM, pgs. 83 & 175); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
Sergeant 1 4 4 4 4 1 4 1 8 3+ 14
Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Boltgun
Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 35
(C:SM, pp. 98 & 169); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair
Predator Victorum # Grp WS BS S T Wo I A Ld Save Cost
Predator Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 110
(C:SM, pp. 101 & 176); Vehicle (Tank); Autocannon; Searchlight; Smoke Launchers; Extra Armour; Storm Bolter; Heavy Bolter (each side)
Scout Detachment # Grp WS BS S T Wo I A Ld Save Cost
Scout Squad 4 Troops 3 3 4 4 1 4 1/2 8 4+ 100
And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infiltrate; Move Through Cover; Scouts; Land Speeder Storm; (C:SM, pp. 85 & 167); Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Close Combat Weapon
Land Speeder Storm Grp: BS: 3 FA: 10 SA: 10 RA: 10 HP: 2 45
(C:SM, pgs. 95 & 169); Vehicle (Skimmer, Fast, Open-Topped, Transport); 5 model capacity; Cerberus Launcher; Jamming Beacon; Heavy Flamer; Deep Strike; Jink; Scouts
Sergeant 1 4 4 4 4 1 4 1 8 4+ 11
Combat Squads; Infiltrate; Move Through Cover; Scouts; Infantry (Character); Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Boltgun; And They Shall Know No Fear; Chapter Tactics (Ultramarines)
Scout Squad 4 Troops 3 3 4 4 1 4 1/2 8 4+ 100
And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infiltrate; Move Through Cover; Scouts; Land Speeder Storm; (C:SM, pp. 85 & 167); Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Close Combat Weapon
Land Speeder Storm Grp: BS: 3 FA: 10 SA: 10 RA: 10 HP: 2 45
(C:SM, pgs. 95 & 169); Vehicle (Skimmer, Fast, Open-Topped, Transport); 5 model capacity; Cerberus Launcher; Jamming Beacon; Heavy Bolter; Deep Strike; Jink; Scouts
Sergeant 1 4 4 4 4 1 4 1 8 4+ 11
Combat Squads; Infiltrate; Move Through Cover; Scouts; Infantry (Character); Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Boltgun; And They Shall Know No Fear; Chapter Tactics (Ultramarines)
Scout Squad 4 Troops 3 3 4 4 1 4 1 8 4+ 70
And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infiltrate; Move Through Cover; Scouts; (C:SM, pp. 85 & 167); Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Boltgun; Missile Launcher
Sergeant 1 4 4 4 4 1 4 1 8 4+ 11
Combat Squads; Infiltrate; Move Through Cover; Scouts; Infantry (Character); Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Boltgun; And They Shall Know No Fear; Chapter Tactics (Ultramarines)
Scout Squad 4 Troops 3 3 4 4 1 4 1 8 4+ 117
And They Shall Know No Fear; Chapter Tactics (Ultramarines); Combat Squads; Infiltrate; Move Through Cover; Scouts; (C:SM, pp. 85 & 167); Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Camo Cloaks; Sniper Rifle; Sergeant Telion
Sergeant Telion 1 5 6 4 4 1 4 2 9 4+ 61
Combat Squads; Eye of Vengeance; Infiltrate; Move Through Cover; Scouts; Stealth; Voice of Experience; (C:SM, pgs. 109 & 167); Infantry (Character); Frag Grenades; Krak Grenades; Camo Cloaks; Scout Armour; Bolt Pistol; Quietus; Acute Senses; And They Shall Know No Fear; Chapter Tactics (Ultramarines)
Alt Squad VIII Landspeeders # Grp WS BS S T Wo I A Ld Save Cost
Land Speeder Squadron Grp: Fast BS: 4 FA: 10 SA: 10 RA: 10 HP: 2 150
Heavy Bolter; Deep Strike; Jink; (C:SM, pgs. 95 & 173); Vehicle (Skimmer, Fast)
Lord of Macragge # Grp WS BS S T Wo I A Ld Save Cost
Marneus Calgar 1 HQ 6 5 4 4 4 5 4 10 2+/4(i) 275
God of War; Independent Character; Orbital Bombardment; Titanic Might; (C:SM, pgs. 105 & 160); Infantry (Character); Frag Grenades; Krak Grenades; Artificer Armour; Gauntlets of Ultramar; Iron Halo; Power Sword; And They Shall Know No Fear; Chapter Tactics (Ultramarines); Eternal Warrior
Gauntlets of Ultramar S x2; AP 2; Melee, Unwieldy. 24" Range; S 4; AP 2; Assault 2 (see C:SM, pg. 105). 0
Warlord Traits
Warlord See WH40k, pg. 111.
Special Rules
Acute Senses Acute Senses (see WH40k, pg. 33).
And They Shall Know No Fear And They Shall Know No Fear (see WH40k, pg. 33).
Blessing of the Omnissiah Blessing of the Omnissiah (See C:SM, pg. 92).
Bolster Defenses Bolster Defences (See C:SM, pg. 92).
Chapter Tactics (Ultramarines) Chapter Tactics (Ultramarines) (see C:SM, pg. 78).
Combat Squads Combat Squads
Deep Strike Deep Strike (see WH40k, pg. 36).
Eternal Warrior Eternal Warrior (see WH40k, pg. 35).
Eye of Vengeance Eye of Vengeance; see (C:SM, pg. 88).
God of War God of War (see C:SM, pg. 105).
Honour or Death Honour or Death (see C:SM, pg. 89).
Independent Character Independent Character (see WH40k, pg. 39).
Infiltrate Infiltrate (see WH40k, pg. 38).
Jink Jink (see WH40k, pg. 38).
Move Through Cover Move Through Cover (see WH40k, pg. 40).
Orbital Bombardment Orbital Bombardment (see C:SM, pg. 79).
Psyker (Mastery Level 2) Psyker (see WH40k, pg. 41).
Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed.
Scouts Scouts (see WH40k, pg. 41).
Stealth Stealth (see WH40k, pg. 42).
Titanic Might Titanic Might (see C:SM, pg. 105).
Venerable Venerable; see (C:SM, pg. 25).
Voice of Experience Voice of Experience; see (C:SM, pg. 88).
Zealot Zealot (see WH40k, pg. 43).
Upgrades
Increase Mastery Level
Unit Type
Bikes See WH40K rulebook, pgs. 44-49.
Bikes (Character) See WH40K rulebook, pgs. 44-49.
Infantry See WH40K rulebook, pgs. 44-49.
Infantry (Character) See WH40K rulebook, pgs. 44-49.
Jump Units See WH40K rulebook, pgs. 44-49.
Jump Units (Character) See WH40K rulebook, pgs. 44-49.
Vehicle (Skimmer, Fast) See WH40K rulebook, pgs. 44-49.
Vehicle (Skimmer, Fast, Open-Topped, Transport) See WH40K rulebook, pgs. 44-49.
Vehicle (Tank) See WH40K rulebook, pgs. 44-49.
Vehicle (Transport, Tank) See WH40K rulebook, pgs. 44-49.
Vehicle (Walker) See WH40K rulebook, pgs. 44-49.
Wargear
Artificer Armour Confers a 2+ Armour save.
Assault Cannon 24" Range; S 6; AP 4; Heavy4, Rending.
Auspex Auspex
Autocannon 48" Range; S 7; AP 4; Heavy 2.
Bolt Pistol 12" Range; S 4; AP 5; Pistol.
Boltgun Range 24"; S 4; AP 5; Rapid Fire.
Camo Cloaks Camo Cloaks (see C:DA, pg. 63).
Cerberus Launcher See C:SM, pg. 75.
Chainsword S User; AP -; Melee.
Close Combat Weapon S User; AP - ; Melee.
Combat Shield 6+ Invulnerable Save.
Crozius Arcanum S +2; AP 4; Melee, Concussive.
Digital Weapons Digital Weapons
Extra Armour Extra Armour (see WH40k, pg. 87).
Flakk Missiles (for Missile Launcher) 48" Range; S 7; AP 4; Heavy1, Skyfire.
Flamer Template; S 4; AP 5; Assault 1.
Frag Grenades Range 8"; S 3; AP -; Assault 1, Blast.
Gauntlets of Ultramar
Heavy Bolter Range 36"; S5; AP4; Heavy 3.
Heavy Bolter (each side) Range 36"; S5; AP4; Heavy 3.
Hunter-killer Missile Unlimited range, S8; AP3; Heavy 1; One use only; (see WH40k, pg. 87).
Iron Halo Confers a 4+ Invulnerable save.
Jamming Beacon Jamming Beacon; see C:SM, pg. 75.
Jump Pack Jump Pack
Krak Grenades Range 8"; S 6; AP 4; Assault 1.
Lascannon Range: 48"; S 9; AP 2; Heavy 1.
Melta Bombs S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 62).
Meltagun Range 12"; S 8; AP 1; Assault 1, Melta.
Missile Launcher Frag: Range 48"; S 4; AP 6; Heavy 1, Blast. Krak: Range 48"; S 8; AP 3; Heavy 1.
Multi-melta Range 24"; S 8; AP 1; Heavy 1, Melta.
Narthecium Narthecium (see C:SM, pg. 125).
Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot!
Plasma gun Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!
Plasma Pistol Range 12"; S 7; AP 2; Pistol, Gets Hot!
Power Armour Power Armour (see C:SM, pg. 126).
Power Axe S +1; AP 2; Melee, Unwieldy.
Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy.
Power Sword S User; AP 3; Melee.
Psychic Hood Psychic Hood (see WH40k, pg. 68).
Quietus 36" Range; S *; AP 5; Heavy 2, Sniper (see C:SM, pg. 109).
Rosarius Confers a 4+ Invulnerable save.
Scout Armour Scout Armour (see C:SM, pg. 126).
Searchlight (see WH40k, pg. 87).
Servo-Harness Two Servo-Arms: S x2; AP 1; Melee, Unwieldy, Specialist Weapon. Plasma Cutter: 12" Range; S 7; AP 2; Assault 1, Gets Hot, Twin-linked. Flamer: Template; S 4 : AP 5; Assault 1 (see C:SM, pg. 125).
Signum Signum; see (C:SM, pg. 125).
Smoke Launchers (see WH40k, pg. 87).
Sniper Rifle Range 36"; S X; AP 6; Heavy 1, Sniper.
Space Marine Bike See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
Storm Bolter Range 24"; S 4; AP 5; Assault 2.
Teleport Homer Teleport Homer (see C:SM, pg. 125).
Twin-Linked Boltgun 24" Range; S4; AP5; Rapid Fire, Linked
Twin-Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked
Weapons
Bolt Pistol 12" Range; S 4; AP 5; Pistol.
Force Stave S +2; AP 4; Melee, Concussive, Force.
Heavy Bolter Range 36"; S5; AP4; Heavy 3.
Heavy Flamer Template; S 5; AP 4; Assault 1.
Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy.
Storm Bolter Range 24"; S 4; AP 5; Assault 2.
Twin-Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked

Validation Results

b-3. Apocalypse Allies: Trusted Allies only; d-1. Formatting: ; c-1. File Version: 1.46 For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers

Statistics

  • % HQ: 17.1
  • % Elite: 9.2
  • % Troops: 37.6
  • % Fast: 14.5
  • % Heavy: 13.5
  • % Fortification: 0
  • % Wargear: 0
  • Model Count: 146
  • Files version: 1.46
  • % Knight: 0
Name Min Max Used
Other Units - 0 27
Legendary Units - 0 0