Tuesday, March 31, 2020

Colossus Complete


 In focus, nose art of Marauder 13, the Emperor's Own
This past weekend, I finished up the Marauder Colossus.  It was a fun conversion of the Marauder Bomber.  I am not super concerned if the studio announces next weekend that conversion kits are coming.  I will appreciate rules beyond my own homebrew.

From a game-play perspective, the Colossus needs to be a one-hit wonder against ground targets.  When you get there with the bomb, it has to do something, even on a miss. To this end, I propose a rule such as Heavy Ordnance and Firestorm.

Heavy Ordnance: On a hit, it lands on the intended target see Fire Storm below.  On a miss, the bomb still hits the ground and explodes!  Roll a d6 numbering the hexes surrounding the target hex clockwise.  The bomb lands in that hex!
Firestorm:  The Colossus Bomb creates a massive fire storm around where it hits.  The surrounding hexes suffer Bomb Creep on a 3+.

A view of the Colossus Bomb

Marauders 7, 9, and 13 in flight



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