In focus, nose art of Marauder 13, the Emperor's Own |
From a game-play perspective, the Colossus needs to be a one-hit wonder against ground targets. When you get there with the bomb, it has to do something, even on a miss. To this end, I propose a rule such as Heavy Ordnance and Firestorm.
Heavy Ordnance: On a hit, it lands on the intended target see Fire Storm below. On a miss, the bomb still hits the ground and explodes! Roll a d6 numbering the hexes surrounding the target hex clockwise. The bomb lands in that hex!
Firestorm: The Colossus Bomb creates a massive fire storm around where it hits. The surrounding hexes suffer Bomb Creep on a 3+.
A view of the Colossus Bomb |
Marauders 7, 9, and 13 in flight |
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