|Page 3 of AOS rules|
Most of the interaction rules themselves are straight-forward. The real test will be how similar/diverse individual models/units are and thus the difference in interacting. With so many existing models and thus interim rules, the room for variety/complications is huge.
|Page 4 of AOS Rules|
Until I play a game, I will have to wait to really delve into whether the order of the phases is appropriate.
|Page 8 of AOS Scenery Rules|
*Images are either from Games Workshop's site or their freely available rules. The author does not claim any ownership over the content of those images.