Dwarf Cannon (sans basing) |
Dwarf Cannon with base colors and washes |
Defend the Forge List
Core:
30 Longbeards w/shields, full Command, RoSlowness Banner
10 Quarrellers w/shields, full Command
10 Quarrellers w/shields, full Command
10 Thunders w/shields, full Command
Special:Cannon w/ RoForging, RoBurning
Cannon w/ RoForging
15 Slayers (3 Giant Slayers), full Command, RoBattle Banner
- GS1 RoSpeed (+1I), RoDismay (Fear)
- GS2 RoSpeed, RoFire
- GS3 RoSpeed
Rare:
Organ Gun w/ RoAccuracy, RoSeeking
Heroes:
Runesmith w/ Shield, RoSpellbreaking, RoWardingx2
Thane, BSB w/ Shield, MRoGroth-One-Eye
Nothing really under-performed aside from a unit of Quarrellers that fled the table Turn 1a Magic phase - can't be helped. However, it was clear I did not leverage some of the synergies in the new Dwarf book.
As I look at going up to 2,500 pts, I am considering shifting my focus to a Taking Back the Dark theme centered on a block of ~22 Ironbreakers with a Lord w/ Shield Bearers and a Thane with Oathstone. The Ironbreakers wear Gromril Armor and carry a Shield (Sv3+) and Hand Weapon (Parry), are WS5, S4, T4 and get a +1 to Parry. The Thane with Oathstone makes it such that the unit effectively has no flanks or rear ensuring the Ironbreakers have a 3+/5++ save in close combat. The Thane would be designed to take Challenges and busy the opponents character with a hard-as-rock Hero. The Lord, already hard-as-rock, would be setup to dish out four to five WS7, S5 or higher attacks per turn. But I have yet to point this out. I also want to take at least 10 Irondrakes (ranged heavy infantry!), possibly two units of them.
This moves away from the artillery a bit and would require a bit more aggressive play!
Looks fantastic. Just like a dwarf cannon ought to look. Can't wait to see the crew when they're done!
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